
Automating game setup for scalable releases
Role
Product Designer
Duration
3 months
Team
Product Manager, Tech Lead, 2 BE Engineers, 1 FE Engineer
Skills
Product Design
Product Strategy
Prototyping
Why this project existed
Every new game at Tactile had to be registered across LiveOps, analytics, build pipelines, permissions, and infrastructure before it could launch.
Most of that work depended on a small Core Team.
As more teams started shipping games in parallel, setup became a bottleneck.
Conceptual illustration of the many interconnected systems involved in game setup.
Goal
Enable teams to launch more games per quarter through fast, safe, self-serve game setup.
Solution
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