Automating game setup for scalable releases cover

Automating game setup for scalable releases

Role

Product Designer

Duration

3 months

Team

Product Manager, Tech Lead, 2 BE Engineers, 1 FE Engineer

Skills

Product Design
Product Strategy

Prototyping

Why this project existed

Every new game at Tactile had to be registered across LiveOps, analytics, build pipelines, permissions, and infrastructure before it could launch.

Most of that work depended on a small Core Team.

As more teams started shipping games in parallel, setup became a bottleneck.

Conceptual illustration of the many interconnected systems involved in game setup.

Goal

Enable teams to launch more games per quarter through fast, safe, self-serve game setup.

Solution

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