Automating game setup for scalable releases cover

Automating game setup for scalable releases

Role

Product Designer

Duration

3 months

Team

Product Manager, Tech Lead, 2 BE Engineers, 1 FE Engineer

Skills

Product Design
Product Strategy

Prototyping

At Tactile, game teams ship and operate multiple live games in parallel.

To ship more games per quarter and quickly learn what players love, teams needed a faster path from concept to live release.

Before launch, each game had to be registered across LiveOps, analytics, build pipelines, permissions, and infrastructure, creating a Core Team–dependent bottleneck.

The Game Canvas Setup Tool enables teams to set up new games independently while preserving infrastructure guarantees and operational safety.

Conceptual illustration of the many interconnected systems involved in game setup.

Goal

Enable teams to launch more games per quarter through fast, safe, self-serve game setup.

Solution

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